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Archive for the 'Rolando' Category

Rolando in Design Week

Thursday, September 25th, 2008

Rolando is in this week’s Design Week Interaction Design supplement, in an article focussing on indie developers working on iPhone games. It sits neatly between two great titles, Dizzy Bee and Trism. You can also read the article online.

Small Rolando update

Wednesday, September 24th, 2008

Well the cold weather thats starting to creep in is a definite indicator that Summer is fading fast, but as some of you are aware, there is no Rolando in the AppStore just yet. Its been an amazing adventure so far but it is taking us a little while longer to finish, so for those of you waiting please accept this latest screenshot with our apologies :) Rest assured we are working long days, full-time, to get Rolando finished and looking as good as possible, and really appreciate all of the kind words. This screen shot is from World 3, “Rolando Central”.

I’m nearly finished on the new trailer which will show LOTS of exciting new things from the world of Rolando. It won’t be this week, and it may not be next week (as we need to get clearance for music) but it will be soon.

Rolando Update

Monday, August 11th, 2008

Big apologies for the lack of updates on Rolando. Things have been progressing really well - the world of Rolando has been populated by all manner of new additions - slime pits, cannons, piranhas, evil spiders, torches and much more. I do plan to cut another video soon, but in the meantime, here are a few screenshots to whet your appetite!

Rolando trailer

Tuesday, July 1st, 2008

Well the trailer for the Rolando site is now live. Go and take a look yourself and sign up for some Rolando news! The video is much better quality than the YouTube one above.

Rolando

Saturday, June 28th, 2008

I’m currently knee-deep working on Rolando, the iPhone/iPod Touch game I’ve been toiling away at these past months, and the first official game from Handcircus. I’ve been having great fun creating it - it’s really coming together and the last few weeks have seen it blossom from prototypes and experiments to what feels like a proper game. Despite my best efforts, this one won’t be ready for the launch of the App Store but it will be ready soon - at some point over the summer (hopefully late July/early August).

I’m just finishing off a trailer, which I hope to put online today/tomorrow. Look, read and see at the Official Rolando site. In the meantime, theres a couple of screenshots above!

Also, this month you can take a bit of a peek at Rolando in Edge magazine.

This Happened Talk

Sunday, May 25th, 2008

I’ve been plugging away at my iPhone/iPod touch game for a little while now, and now have the chance to do a little sharing. I’ll be doing a short presentation at the next This Happened on Tuesday 3rd June. I’m going to do my best to tip-toe about the various SDK agreements to talk a little about my upcoming game called Rolando, and in more general some of the peculiarities of designing for a multi-touch button-less device.

Once again, apologies for the lack of updates but its been busy times once more. I’ve been working with Milo again on a fun new painting-drawing tool/game for CBeebies, working on updates for Bountee’s growth into MySoti, iPhone game as mentioned, as well as ploughing considerable time into the breathtaking GTA 4. Anyone else got to the Patrick McCreary mission thats all got a bit Michael Mann?