Hey folks, realise that its been a long while since we’ve discussed what we are up to, but we’ve been hard at work on a brand new game thats shaping up to be something rather special. We’re returning to our roots on mobile, developing a big ambitious adventure game for those shiny black rectangles in your life. Its a little early to talk details just yet but it will be coming later this year, and we’re pretty sure it will bring a smile to your face.
In the meantime, we are also hiring! If any of you fancy joining our London team, we are looking for a Producer/Project manager and a Technical Lead. If you think that either might be a good fit for you, we’d love to hear from you – drop us a mail at firstname.lastname@example.org
We are also on the look out for a technical lead – you too could run away and join the circus! We are looking for a technical lead to help us create innovative, bold and beautiful games for touch devices large and small. Join us at a hugely exciting time as we start full production on our fourth title – a large-scale F2P adventure game for Android and iOS. Having enjoyed the successes of the Rolando series on iOS and Okabu on PlayStation 3, we are embarking on our most ambitious project yet. We also have a strong partner with a wealth of experience.
We’re looking for someone that can marry their strong technical understanding of service-based games with a desire to create ambitious, innovative titles. Perhaps you are an existing technical lead looking to make a change, or a lead server-side developer/architect that is looking to take a step up? We’d like to you to have a broad understanding of everything that goes into making a modern service-based mobile game and the ability to forge that knowledge into elegant technical solutions. As part of a small team you’ll be involved in hands-on development and will have the chance to feed into many other aspects of the project.
- Deep understanding of server-side development, server architecture and administration and a wide experience of databases and server-side languages
- Previous role as lead server-side developer/architect or technical lead
- Experience in the development and running of large-scale free-to-play/service games with 2+ successful launches under your belt
- Passion for games and enthusiasm for developing cutting edge, innovative titles
- Familiarity with mobile development, ideally with Unity
- Lead and own the development of all technical aspects of the project, both mobile client and server (and the interaction between them).
- Responsible for the architecture and development of all server side solutions – this will include hands-on development work
- Work with client-side engineer to plan the development of client-side solutions and integrations with server-side development.
- Evaluate the impact of features and changes and provide guidance on required resources, budget and timescale.
- Oversee prototyping efforts to explore new features and game mechanics
- Ensure delivery of high quality, secure and performant products
- Implement processes to ensure server uptime (and manage any issues that arise)
- As part of a small team you will also have involvement in many other aspects of the project
If you think this could be you, we’d love to hear from you! Drop us a mail to email@example.com
Run away and join the circus! We are looking for a producer to help us create innovative, bold and beautiful games for touch devices large and small. Join us at a hugely exciting time as we start full production on our fourth title – a large-scale F2P adventure game for Android and iOS. Having enjoyed the successes of the Rolando series on iOS and Okabu on PlayStation 3, we are embarking on our most ambitious project yet. We also have a great partner for the project that brings with them a wealth of experience.
We are looking for someone that can take the reins of the project and plan the remaining phases of development as well as the transition to the live game. You will also oversee the evolution and expansion of the game post-launch, bringing together player feedback, analytics and input from stakeholders to develop a plan to grow and refine the game over time.
- Deep understanding of Agile project management methodologies
- Excellent communication and problem-resolution skills
- Experience in the development and running of free-to-play/service games with 2+ successful launches under your belt
- Broad understanding of the different disciplines that collaborate in the creation and running of F2P games
- Attention to detail and tenacity
- Willingness and interest to get involved in other aspects of the project when required – as part of a small team, there will be multi-hatting
- Passion for games is essential
- Responsible for the planning and management of the project, ensuring milestones are hit on time and within budget
- Responsible for identifying bottlenecks and issues that impede development and finding solutions
- Lead daily “stand-up” meetings
- Work closely with the our clients/partners to ensure clear communication and updates
- Liase with external contractors and service providers to ensure timely delivery of assets/services (and payment on our part)
- Co-ordinate marketing efforts with our partner and manage the creation and delivery of all marketing assets.
- Co-ordinate customer support efforts with our par
tner to ensure that any support requests are met.
- Report weekly on project progress and any deviations from schedule and budget
- As we are a small team you will also have involvement in other areas of the studio, from Commmunity Management to finances.
If you think this could be you, we’d love to hear from you! Drop us a mail to firstname.lastname@example.org
We’re excited to present the launch trailer for Okabu, our brand new title coming to PlayStation 3 (via PlayStation Network in 2011).
Okabu follows the adventures of Kumulo, Nimbe and the cloud-flying heroes as they battle to save their people and their world from the industrialized threat of the Doza. The world of Okabu is a hyper-tactile toybox filled with a huge number of puzzles, playthings, adorable creatures and devious machines –all spread across an epic co-op campaign.
Click here to view the Okabu Launch trailer!
With the Indie Games Arcade hitting London on the 1st-3rd October (at the Eurogamer Expo) we were delighted to have the opportunity to take part in the show and to be able to show Okabu to the world and get valuable feedback from all the players visiting the show. As can so often happen with Indie Games development, we’ve had a bit of a setback – over the last few weeks we came to realise that we needed to make some very significant changes to our engine to hit the levels of performance that we were looking for, and so made the decision to perform major heart surgery on Okabu. We’ve been rapidly trying to get it up to peak physical condition in time to show at the IGA, but sadly it looks like its not going to reach the quality level that the IGA deserves in time. As a result we’ve had to make the very difficult to not show Okabu.
We’re hugely grateful to David Hayward and PixelLab/Mudlark for giving us the opportunity and organising the IGA, providing great support for indies and UK and beyond. We’ve very sorry to have to pull out of the show, but look forward to attending and checking out all of the awesome indie titles on display.
Help the creators of Rolando with our next game. Join the small team in our central London studio to help create our forthcoming downloadable console title, Okabu. Using our in-house tools, you will help craft a hyper-tactile toybox world filled with a huge number of puzzles, playthings, adorable creatures and devious machines.
In addition to level design, you will contribute to the overall design of Okabu, suggest new gameplay features, help with user testing, and being a small team probably all manner of other things.
We’d consider the position on either a contract of permanent basis. Passion for creating great games a must! We’d love to hear from you – drop us an mail at email@example.com.
We are delighted to have moved our online selves into this brand new home, and are busy unpacking after the amazing decoration, design, architecture and construction efforts of Pete, Daniel and Mikko. Its going to serve us well for delivering all HandCircus news, screens, trailers, and videos of cute animals doing unexpected things that we find on the internet.
For the last nine months we’ve been busy working on our new game Okabu, building a brand new world, and creating all manner of exotic characters, creatures and contraptions to fill it with. It’s been a more ambitious undertaking than our previous games, but we’re really excited with how its been progressing and can’t wait to show it off a little later this year. For more information, keep an eye on this blog and on our Twitter Feed.
There’s already a few clues dotted around the site – take a look at the big image at the top and you might see a few characters you don’t recognise!
Our first game, Rolando, launched on the App Store exactly a year ago today. Its been an incredible year for us – the reception to Rolando (and Rolando 2) has been really overwhelming! From being featured in the Apple TV adverts and getting a “9″ in Edge magazine, to the many messages and fun Rolando drawings/ collages/ cakes/ toys that players have sent through – it really has been a dream come true. We’d love to say a huge thankyou to everyone that bought the game and supported us! You guys rock, and we hope that in 2010 we can serve up several helpings of fun with our new game, Okabu, and with new adventures in the Kingdom of Rolando.
As a small token of appreciation, we have a new Rolando 2 iPhone wallpaper for you to download. We hope you all have a great festive period and a very happy new year.
Rolando 2 is now available in the App Store! A huge thankyou to Mikko Walamies, Matt Roberts, Chris Plummer, Joe Allen, Andrew Hynek, Micah Wright, Mr Scruff, Matt Bell and everyone else that worked so hard to bring the Isle of Fontanis to life.
Rolando 2 has been picking up some great reviews and awards, from the 9/10 (and Editors choice award) from IGN to the App of the Year and Best Adventure Game from the AppAdvice App Awards.
If thats not enough, we were also nominated for Best New Studio at the Develop Awards!
Stay tuned for more exciting news from the Kingdom of Rolando, and news on new titles from HandCircus. Its going to be a fun 2009!