To celebrate the impending release of Rolando 2, we’re pleased to release the first in a series of iPhone wallpapers! Click the thumbnail, then on Mobile Safari, press and hold the image and choose “Save Image”. Then you can select it from the “Photos” App. Enjoy!
Check out the Rolando 2 : Quest for the Golden Orchid website at rolando2.ngmoco.com, and come back every Monday as we reveal all of the new characters, environments and gameplay for the sequel, coming to iPhone and iPod touch this summer!
Apologies for the lack of updates here on the HandCircus blog, for more frequent news (interspersed with such fascinating twit-topics such as my lunch routine and my weekend recreational activities) I would highly recommend checking out the HandCircus Twitter Feed.
There are currently many fronts of activity on the Rolando front. Our Rolandos have been spotted far and wide over the last few weeks, from a variety of London Papers, to the Telegraph and the BBC.
A variety of other updates…
Rolando 1.1 (the first Rolando update) is out! This one includes 5 brand new “secret” levels for you to explore and sink your teeth into, and I can confirm that there are more free levels snapping at the heels of the 1.1 update…. stay tuned
A talk that I gave at This Happened waaaay back in March last year is now online here. If you are curious about how Rolando came to be, this may well be of interest
I’m giving a talk tomorrow (20th March) at the V&A, as part of the “Big Create does…. digital” for 11-19 year olds, talking about Rolando and creating games for the iPhone
Rolando 2 is coming along very nicely, and I’m really excited about how its turning out. There are SO many new things, I can’t wait to share them with you.
Box2D (the great physics engine that looks after all those seesaws, pinwheels, catapults, and bombs that the Rolandos encounter ) is perfect for all those out there working on 2D games. When I started working on Rolando there were a few things that took me a little while to integrate, as the normal testbed would not compile on the iPhone, and the renderer was incompatible.
I’ve just added a port of the Box2D testbed to the project, which should hopefully help anyone that is planning on using it on their iPhone projects - you should be able to just build and go. Its got an OpenGLES renderer, and allows you to use the touchscreen and accelerometer to interact with the environment. Here’s some instructions on how to interact with it:
On the first screen, choose the test project that you would like to run.
Drag an object around the environment using your finger, or just drag on an empty part of the screen to pan around.
Tilt the iPhone to affect gravity.
Double tap to return to the projects list
I hope this of use to any budding iPhone developers out there!
You can download the Box2D engine (including the iPhone testBed) from here.
(note) For some reason the embedded video sometimes plays back at enormous speeds :/
It’s always great to get feedback, so if there are any Rolando players out there that have really strong feelings about any of the game, any elements or mechanics that you loved or hated, anything you LOVED doing or found frustrating, and above all any levels or worlds that really stood out as being super-fun or frustrating, do let us know! Did you prefer the puzzle-solving or the platforming? Did you like the bonus levels or guiding the prince?
If you could leave a comment on this post with any thoughts you had, HandCircus will love you forever.
Freshly baked! We’ve got some great little wallpapers for your iPhone courtesy of Mikko - why not dress up your background with a taste of Rolandoland?
Wow, what a week! Personally, this has certainly been one of the most amazing weeks of my life. Its so awesome to see so many people out there enjoying Rolando. With over 400 reviews in the AppStore and an average rating of 4.81 stars, we really couldn’t have wished for a better reception.
One of the first reviews was Pocketgamer’s, which gave it a perfect 10/10, the first time they have awarded an iPhone game their Platinum award.
And to top it off I’ve had the huge honour of being given a place on Edge’s Industry Heroes List for 2008. Sitting on a list with so many personal heroes is just amazing.
So a huge thanks to everyone for your patience and support! Time for a little bit of rest over the holidays, but HandCircus will return in the new year.
Whew! Well it may have taken a while longer than expected, but I’m overjoyed to be able to say that Rolando is now available! Huge thanks to Mikko Walamies for bringing Rolandoland to life with his wonderful, charming illustrations, to all the guys at ngmoco for all of their input and amazing support, and to awesome talents of Mr Scruff for sculpting Rolando’s musical landscape.
The video above is from the guys at TouchArcade, and shows a nice playthrough of one of the shorter levels in World 2.