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	<title>Comments on: Rolando &#8211; what were your Highs and Lows?</title>
	<atom:link href="http://www.handcircus.com/2009/01/06/rolando-what-were-your-highs-and-lows/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.handcircus.com/2009/01/06/rolando-what-were-your-highs-and-lows/</link>
	<description>Game Design and Interaction Design</description>
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		<title>By: Dan123abc</title>
		<link>http://www.handcircus.com/2009/01/06/rolando-what-were-your-highs-and-lows/comment-page-1/#comment-88827</link>
		<dc:creator>Dan123abc</dc:creator>
		<pubDate>Wed, 31 Mar 2010 20:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=595#comment-88827</guid>
		<description>I loveeeee this game , but I am completely stumped on orinoco mine. Someone help me ? Thanks.</description>
		<content:encoded><![CDATA[<p>I loveeeee this game , but I am completely stumped on orinoco mine. Someone help me ? Thanks.</p>
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		<title>By: Phillip</title>
		<link>http://www.handcircus.com/2009/01/06/rolando-what-were-your-highs-and-lows/comment-page-1/#comment-82544</link>
		<dc:creator>Phillip</dc:creator>
		<pubDate>Wed, 22 Apr 2009 23:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=595#comment-82544</guid>
		<description>I would love to see in a new Rolando (maybe part 3):

- more story, maybe a short animated intro / extro
- try to get the &quot;hey finger&quot; idea better involved into the game/story

- Rolandos should roll faster
- bigger levels with maybe more save points

- more worlds (the 4 in Rolando were nice, but not too different - I don&#039;t know why but I keep thinking about the first Sonic the Hedgehog for Sega Genesis)

- maybe a level transition like the Rolandos have to get to a castle and in the next level they are in the castle, later they get out again and move on...

- maybe interactive musik, when the situation gets dangerous the music gets faster...

- more characters with different abilities
- more animated graphics (moving grass, trees, leafs flying around,...)

- some level ideas: ice/snow, dark castle, metal, lava, underwater/water in general, something cloudy in the sky

- the start screen was nice, but maybe with every completed level something is added which will eventually unlock something new / or after completing the whole game players can do another challenge on the start screen which will unlock extras

- unlockable extras like wallpapers and more in-game content (every good console game has unlockable extras)

Hope this helps?
Take care!</description>
		<content:encoded><![CDATA[<p>I would love to see in a new Rolando (maybe part 3):</p>
<p>- more story, maybe a short animated intro / extro<br />
- try to get the &#8220;hey finger&#8221; idea better involved into the game/story</p>
<p>- Rolandos should roll faster<br />
- bigger levels with maybe more save points</p>
<p>- more worlds (the 4 in Rolando were nice, but not too different &#8211; I don&#8217;t know why but I keep thinking about the first Sonic the Hedgehog for Sega Genesis)</p>
<p>- maybe a level transition like the Rolandos have to get to a castle and in the next level they are in the castle, later they get out again and move on&#8230;</p>
<p>- maybe interactive musik, when the situation gets dangerous the music gets faster&#8230;</p>
<p>- more characters with different abilities<br />
- more animated graphics (moving grass, trees, leafs flying around,&#8230;)</p>
<p>- some level ideas: ice/snow, dark castle, metal, lava, underwater/water in general, something cloudy in the sky</p>
<p>- the start screen was nice, but maybe with every completed level something is added which will eventually unlock something new / or after completing the whole game players can do another challenge on the start screen which will unlock extras</p>
<p>- unlockable extras like wallpapers and more in-game content (every good console game has unlockable extras)</p>
<p>Hope this helps?<br />
Take care!</p>
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		<title>By: JQ Harris</title>
		<link>http://www.handcircus.com/2009/01/06/rolando-what-were-your-highs-and-lows/comment-page-1/#comment-82268</link>
		<dc:creator>JQ Harris</dc:creator>
		<pubDate>Fri, 17 Apr 2009 02:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=595#comment-82268</guid>
		<description>I love the first level of Rolando Central! It&#039;s very easy. It&#039;s a relaxed level. My dad and I are having a lot of trouble beating the last of the bonus levels. Wow it&#039;s hard! Please make a sequel. We think an ice-world would be cool. 

Joshua Quinn, age 6</description>
		<content:encoded><![CDATA[<p>I love the first level of Rolando Central! It&#8217;s very easy. It&#8217;s a relaxed level. My dad and I are having a lot of trouble beating the last of the bonus levels. Wow it&#8217;s hard! Please make a sequel. We think an ice-world would be cool. </p>
<p>Joshua Quinn, age 6</p>
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		<title>By: TimmyTheTinyTurtle</title>
		<link>http://www.handcircus.com/2009/01/06/rolando-what-were-your-highs-and-lows/comment-page-1/#comment-81524</link>
		<dc:creator>TimmyTheTinyTurtle</dc:creator>
		<pubDate>Sun, 05 Apr 2009 03:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=595#comment-81524</guid>
		<description>Correction: By &quot;Bonus Levels,&quot; I meant the new updates that were just issued by an update.</description>
		<content:encoded><![CDATA[<p>Correction: By &#8220;Bonus Levels,&#8221; I meant the new updates that were just issued by an update.</p>
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		<title>By: TimmyTheTinyTurtle</title>
		<link>http://www.handcircus.com/2009/01/06/rolando-what-were-your-highs-and-lows/comment-page-1/#comment-81523</link>
		<dc:creator>TimmyTheTinyTurtle</dc:creator>
		<pubDate>Sun, 05 Apr 2009 03:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=595#comment-81523</guid>
		<description>This is the best game I&#039;ve ever played, on any system, and it still has me coming back for more. But there are a few quirks: That level in the Mine (or whatever it&#039;s called) bugs the hell out of me. I&#039;ve gotten every achievement on every level of the game except for that one. I&#039;ve played the level for three hours, and I&#039;ve gotten the diamonds and the all the Rolandos back, but the time kills me. I hate that level more than anything. Another thing is the dialogs at beginnings of levels where you have to press the skip button. Sometimes, I want to go for speed in the level, and so I restart several times to cut off a few seconds. Unfortunately, I have to watch the dialog every time! I only want it once... Or never would be best. The final problem: Sometimes I get a real good time to the first checkpoint, but then I screw up and make it just a few seconds late at the finish... And then the game doesn&#039;t give me an option to try again from the checkpoint, and I have to do the whole level over again. I&#039;ve only had one bug in the game, and that&#039;s on the fourth level (I think) of the bonus levels. I jump from the finger-yellow-platform to the finger-yellow-windmill thing, and my Rolando gets inside the windmill somehow, and I have to restart. Big bummer.

My favorite parts of this game where the music, art, and gameplay, my least favorite (though the problems are minor) the presentation.</description>
		<content:encoded><![CDATA[<p>This is the best game I&#8217;ve ever played, on any system, and it still has me coming back for more. But there are a few quirks: That level in the Mine (or whatever it&#8217;s called) bugs the hell out of me. I&#8217;ve gotten every achievement on every level of the game except for that one. I&#8217;ve played the level for three hours, and I&#8217;ve gotten the diamonds and the all the Rolandos back, but the time kills me. I hate that level more than anything. Another thing is the dialogs at beginnings of levels where you have to press the skip button. Sometimes, I want to go for speed in the level, and so I restart several times to cut off a few seconds. Unfortunately, I have to watch the dialog every time! I only want it once&#8230; Or never would be best. The final problem: Sometimes I get a real good time to the first checkpoint, but then I screw up and make it just a few seconds late at the finish&#8230; And then the game doesn&#8217;t give me an option to try again from the checkpoint, and I have to do the whole level over again. I&#8217;ve only had one bug in the game, and that&#8217;s on the fourth level (I think) of the bonus levels. I jump from the finger-yellow-platform to the finger-yellow-windmill thing, and my Rolando gets inside the windmill somehow, and I have to restart. Big bummer.</p>
<p>My favorite parts of this game where the music, art, and gameplay, my least favorite (though the problems are minor) the presentation.</p>
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		<title>By: alsomedia</title>
		<link>http://www.handcircus.com/2009/01/06/rolando-what-were-your-highs-and-lows/comment-page-1/#comment-80474</link>
		<dc:creator>alsomedia</dc:creator>
		<pubDate>Wed, 11 Mar 2009 13:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=595#comment-80474</guid>
		<description>Up points is definately the build quality, graphics etc all react as they should and the visuals and music work great...

By the way what&#039;s the music in the background on the bonus level? I&#039;m sure I&#039;ve heard it on the TV show SPACED in series 2...

Good tune, Good game.</description>
		<content:encoded><![CDATA[<p>Up points is definately the build quality, graphics etc all react as they should and the visuals and music work great&#8230;</p>
<p>By the way what&#8217;s the music in the background on the bonus level? I&#8217;m sure I&#8217;ve heard it on the TV show SPACED in series 2&#8230;</p>
<p>Good tune, Good game.</p>
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		<title>By: Cookie</title>
		<link>http://www.handcircus.com/2009/01/06/rolando-what-were-your-highs-and-lows/comment-page-1/#comment-80187</link>
		<dc:creator>Cookie</dc:creator>
		<pubDate>Thu, 05 Mar 2009 18:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=595#comment-80187</guid>
		<description>Fireworks Factory is the hardest level! Before I&#039;ve came to this level, I loved this game, but now I hate it. Somebody HELP ME</description>
		<content:encoded><![CDATA[<p>Fireworks Factory is the hardest level! Before I&#8217;ve came to this level, I loved this game, but now I hate it. Somebody HELP ME</p>
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		<title>By: Watmat</title>
		<link>http://www.handcircus.com/2009/01/06/rolando-what-were-your-highs-and-lows/comment-page-1/#comment-79595</link>
		<dc:creator>Watmat</dc:creator>
		<pubDate>Tue, 17 Feb 2009 22:05:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=595#comment-79595</guid>
		<description>I love this game, and there are many good things about it, but if you want to know what to change, heres a list:

-as someone said, no secret levels, i always thought those were cool
-more enemies
-more characters
-camera was tough to control
-spicky was tough to control
- umm, not that great achievements


I LOVE THIS GAME, AND YOU GUYS ROCK!</description>
		<content:encoded><![CDATA[<p>I love this game, and there are many good things about it, but if you want to know what to change, heres a list:</p>
<p>-as someone said, no secret levels, i always thought those were cool<br />
-more enemies<br />
-more characters<br />
-camera was tough to control<br />
-spicky was tough to control<br />
- umm, not that great achievements</p>
<p>I LOVE THIS GAME, AND YOU GUYS ROCK!</p>
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		<title>By: thegreatstate</title>
		<link>http://www.handcircus.com/2009/01/06/rolando-what-were-your-highs-and-lows/comment-page-1/#comment-79586</link>
		<dc:creator>thegreatstate</dc:creator>
		<pubDate>Tue, 17 Feb 2009 18:21:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=595#comment-79586</guid>
		<description>Loved this game and agree with everyone for the most part. Music, look, feel of the game (it felt like it was made out of construction paper, super cool). I liked the bonus levels as was pointed out for breaking up the game a bit. 

I think that the screen should follow platforms
I had a hard time figuring out how to get a rolando to jump properly on tramplines
It was hard to know why a yellow bridge could go to one point but not another and generally seemed to frustrate me a bit
the final level was a bit of a let down and after doing it twice, I quit to try it again to see if I was doing it wrong.
pressing the home button while in the continue,restart level, quit menu would close out anything you had saved and you&#039;d have to start at the beginning of that level. 

All that, I really enjoyed the game. well done guys
josh</description>
		<content:encoded><![CDATA[<p>Loved this game and agree with everyone for the most part. Music, look, feel of the game (it felt like it was made out of construction paper, super cool). I liked the bonus levels as was pointed out for breaking up the game a bit. </p>
<p>I think that the screen should follow platforms<br />
I had a hard time figuring out how to get a rolando to jump properly on tramplines<br />
It was hard to know why a yellow bridge could go to one point but not another and generally seemed to frustrate me a bit<br />
the final level was a bit of a let down and after doing it twice, I quit to try it again to see if I was doing it wrong.<br />
pressing the home button while in the continue,restart level, quit menu would close out anything you had saved and you&#8217;d have to start at the beginning of that level. </p>
<p>All that, I really enjoyed the game. well done guys<br />
josh</p>
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		<title>By: Greg Richardson</title>
		<link>http://www.handcircus.com/2009/01/06/rolando-what-were-your-highs-and-lows/comment-page-1/#comment-79102</link>
		<dc:creator>Greg Richardson</dc:creator>
		<pubDate>Sat, 07 Feb 2009 02:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=595#comment-79102</guid>
		<description>Hi, first of all I would like to say that rolando is a brilliant game, probably one of the best handheld games to date.
Some of my favorite parts of the game include:
-Trying to get 100% although it seams nearly impossible at parts.
-The rolando central levels.
-Catapults
-All the artwork, especially the odd fox or other wildlife on some levels.
-Brilliant idea with the credits
-The music(I don&#039;t understand why some people dislike it!?!)
-The bonus levels are fun(remind me of dizzy bee)

some minor dislikes:
-The spikey comander will sometimes not grab onto walls on the first try, this is irritating when you are trying to runthrough a level in under the time limit.
-Hints/Tutorial text is very annoying when you are trying to move the camera, one example of this is on one of the earlier levels: &quot;Hail to the King&quot;, one of the Rolandos is telling me how to look around levels but since he was talking I couldn&#039;t look around the level to see where the king was :D
-As just about everyone has stated sometimes the sacred objects get in the way of selecting rolandos.

thanks a lot for making this game
Greg</description>
		<content:encoded><![CDATA[<p>Hi, first of all I would like to say that rolando is a brilliant game, probably one of the best handheld games to date.<br />
Some of my favorite parts of the game include:<br />
-Trying to get 100% although it seams nearly impossible at parts.<br />
-The rolando central levels.<br />
-Catapults<br />
-All the artwork, especially the odd fox or other wildlife on some levels.<br />
-Brilliant idea with the credits<br />
-The music(I don&#8217;t understand why some people dislike it!?!)<br />
-The bonus levels are fun(remind me of dizzy bee)</p>
<p>some minor dislikes:<br />
-The spikey comander will sometimes not grab onto walls on the first try, this is irritating when you are trying to runthrough a level in under the time limit.<br />
-Hints/Tutorial text is very annoying when you are trying to move the camera, one example of this is on one of the earlier levels: &#8220;Hail to the King&#8221;, one of the Rolandos is telling me how to look around levels but since he was talking I couldn&#8217;t look around the level to see where the king was <img src='http://www.handcircus.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
-As just about everyone has stated sometimes the sacred objects get in the way of selecting rolandos.</p>
<p>thanks a lot for making this game<br />
Greg</p>
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