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Archive for September, 2008

Creative Quarter 2008

Thursday, September 25th, 2008

I’m going to be talking at this years Creative Quarter at the V&A in London, an event for 13-19 year olds to find out a bit more about a variety of creative industries. I’ll be talking a little bit about Rolando, showing some background on how it got started, and talking about the indie game development process (well at least my own version of it!).

If you’re at school and want to find out more about everything from architecture to fashion design, it looks like its going to be a great event. Theres more information here.

Rolando in Design Week

Thursday, September 25th, 2008

Rolando is in this week’s Design Week Interaction Design supplement, in an article focussing on indie developers working on iPhone games. It sits neatly between two great titles, Dizzy Bee and Trism. You can also read the article online.

Small Rolando update

Wednesday, September 24th, 2008

Well the cold weather thats starting to creep in is a definite indicator that Summer is fading fast, but as some of you are aware, there is no Rolando in the AppStore just yet. Its been an amazing adventure so far but it is taking us a little while longer to finish, so for those of you waiting please accept this latest screenshot with our apologies :) Rest assured we are working long days, full-time, to get Rolando finished and looking as good as possible, and really appreciate all of the kind words. This screen shot is from World 3, “Rolando Central”.

I’m nearly finished on the new trailer which will show LOTS of exciting new things from the world of Rolando. It won’t be this week, and it may not be next week (as we need to get clearance for music) but it will be soon.