The final piece in the XNA puzzle – Indie gaming on XBox 360
Microsoft keynote has finally completed the circle of its “YouTube for games” plan by opening up the distribution channel for indie game studios and hobbyists on the XBox 360 platform. From this Autumn, games created using XNA Game Studio Express can be submitted to the Creators Club community for peer review. This community will vet your game and if it gets approved it will be available to anyone with an XBox 360 and an internet connection. Obviously this is a huge step for hobbyists and microstudios – its the first time the barrier between such creators and consumers has been completely removed. It will still require the circa-£50 annual subscription to get you membership of the Creators Club and allow you to submit your game (which seems like a very ill-thought out move when comparing the revenue they get from this stream compared with the amount of additional content that could be generated if they removed this boundary, although they have announced free membership for students).
Its not just for those making freebie games either – a revenue stream is set to be announced in the near future, allowing people to charge for their game (presumably in microsoft points, and with MS getting a fair cut).
They also announced the news that everyone has been waiting for – you can now create your own games for the worlds most popular MP3 player… the Zune.
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