Seymour Papert
Thursday, March 22nd, 2007
Seymour Papert is a fascinating figure in the history of interactive learning. He was a collaborator with Jean Piaget, the pioneering Child Psychologist that developed the Constructivism learning theory and the four development stages of the mind of a child. He is also a Mathematician, professor at MIT and a significant contributor to the field of A.I.
He is one of the pioneers of using computers as learning aids, and was the inventor of the Logo programming language (also known as Turtle Graphics). The Logo language allows simple navigation commands to be entered, upon which a simple agent (Turtle) will execute these commands and leave a trail behind to mark these movements. The very low barrier to entry and immediate results encourage experimentation and play in order to gain understanding of numerous aspects of geometry and computation such as angles, recursion, distance, speed, etc (very much true to constructivism principles) . It was my first exposure to graphical programming and certainly made a big impression on me. I remember how much I enjoyed the ability to generate such complex shapes so easily - it felt like a cross between a paintbrush, toolbox and calculator. It was certainly hugely innovative at the time, and can be seen as a precursor to John Maeda’s Design by Numbers and Fry and Reas’ Processing. The language has evolved into multi-agent systems such as Starlogo and the unusual looking StarLogo TNG.
Papert also worked on a consultant on the Lego Mindstorms project (which was named after his book “Mindstorms: Children, Computers, and Powerful Ideas”), a series of electronics-infused evolution of Lego Technics sets, providing the ability for children to design and build their own robots, cranes and numerous additional types of machine. These creations can be programmed in order to add responsiveness and interactivity via a series of sensors and motors and its another great example of learning through experimentation and creation.
Papert’s passion for power of the computer as an educational tool is clearly not limited to the development of new technologies. He is also involved in the One Laptop Per Child initiative to dramatically increase the access to computers for children of the developing world.

Gesundheit! is a wonderfully charming action-puzzler from Illustrator
If I’m in danger of appearing Will Wright obsessed, then so bit… I hold my hands up. For me, he represents the ultimate designer/scientist/programmer - fascinated by the world, reverse engineering natural and social phenomena for entertainment as well as to simply satisfy his own curiosity.




















