handcircus

Archive for August, 2004

Looks like some great directx tutorials

Wednesday, August 25th, 2004

On Triple Buffer.

Invisibility

Tuesday, August 24th, 2004

Clever and original game, relying on your ability to map your motor skills to a visible environment (without any feedback). See it here.

Lewis Carrol

Tuesday, August 24th, 2004

I had no idea that Lewis Carrol, who wrote Alice in Wonderland was also a Mathematics don at oxford , and produced a number of logic puzzles. I find this very exciting and fascinating, as always when two often-seperate things that you are interested in have such a strong and interesting link.

Play the original Sim City online

Wednesday, August 18th, 2004

Classic sim city playable here (requires registration)

Game Design Methods of ICO

Tuesday, August 17th, 2004

Great collection of photos of the slides from this GDC 2004 presentation by Kenji Kaido and Fumito Ueda.

Comments about needing a unique concept in your game design for success

Tuesday, August 17th, 2004

Brief discussion from Scott Miller of 3d Realms

Great game design book

Monday, August 16th, 2004

Been working my way through Andrew Rollings and Ernest Adams on Game Design for the past 2 weeks, and made it about halfway through. Very informative, and great the way it provides a framework and vocabulary to talk around aspects of games design. A very interesting and thorough read and reference and highly recommended.

Emergence

Monday, August 16th, 2004

One of the “must-read-up-on” things thats popped out of the Ernest Adams book is the topic of Emergence, or how complex structures emerge from simple rules. Definitely gonna read up about this one a bit more. This is meant to be a good reference.

Lovely 3d typographic work

Tuesday, August 3rd, 2004

By Andreas Muller of Hi-Res. Click here to download.