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	<title>Comments on: iPhone port of Box2D Testbed now available</title>
	<atom:link href="http://www.handcircus.com/2009/01/15/iphone-port-of-box2d-testbed-now-available/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.handcircus.com/2009/01/15/iphone-port-of-box2d-testbed-now-available/</link>
	<description>Game Design and Interaction Design</description>
	<lastBuildDate>Sun, 31 Jan 2010 20:39:34 +0000</lastBuildDate>
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		<item>
		<title>By: MD</title>
		<link>http://www.handcircus.com/2009/01/15/iphone-port-of-box2d-testbed-now-available/comment-page-1/#comment-85857</link>
		<dc:creator>MD</dc:creator>
		<pubDate>Sun, 25 Oct 2009 18:49:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=602#comment-85857</guid>
		<description>Hey Simon,

Is there any tutorials on how to start on some levels like in Rolando? 
How would i make a level and say get a ball to roll around it, i have downloaded the testbed but don&#039;t know what to so next to edit and play with it.. :(</description>
		<content:encoded><![CDATA[<p>Hey Simon,</p>
<p>Is there any tutorials on how to start on some levels like in Rolando?<br />
How would i make a level and say get a ball to roll around it, i have downloaded the testbed but don&#8217;t know what to so next to edit and play with it.. <img src='http://www.handcircus.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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	<item>
		<title>By: anonym</title>
		<link>http://www.handcircus.com/2009/01/15/iphone-port-of-box2d-testbed-now-available/comment-page-1/#comment-85735</link>
		<dc:creator>anonym</dc:creator>
		<pubDate>Sat, 17 Oct 2009 13:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=602#comment-85735</guid>
		<description>Can someone PLEASE upload this project somewhere on a filehoster? Im getting nuts with this reprository :(</description>
		<content:encoded><![CDATA[<p>Can someone PLEASE upload this project somewhere on a filehoster? Im getting nuts with this reprository <img src='http://www.handcircus.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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	<item>
		<title>By: Spradan</title>
		<link>http://www.handcircus.com/2009/01/15/iphone-port-of-box2d-testbed-now-available/comment-page-1/#comment-85369</link>
		<dc:creator>Spradan</dc:creator>
		<pubDate>Thu, 24 Sep 2009 17:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=602#comment-85369</guid>
		<description>Actually I was trying with the one in trunk/build, I tried again with the one in tags/... and it works, I guess thats the one were supposed to try then.

Thanks the examples are amazing, Ive worked with box2d in flash before, and with this you can do a lot for iphone, amazing, thanks a lot.</description>
		<content:encoded><![CDATA[<p>Actually I was trying with the one in trunk/build, I tried again with the one in tags/&#8230; and it works, I guess thats the one were supposed to try then.</p>
<p>Thanks the examples are amazing, Ive worked with box2d in flash before, and with this you can do a lot for iphone, amazing, thanks a lot.</p>
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	<item>
		<title>By: Spradan</title>
		<link>http://www.handcircus.com/2009/01/15/iphone-port-of-box2d-testbed-now-available/comment-page-1/#comment-85368</link>
		<dc:creator>Spradan</dc:creator>
		<pubDate>Thu, 24 Sep 2009 17:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=602#comment-85368</guid>
		<description>I just downloaded the SVN verion of box2d, and I get 58 errors and 10 warnings when I try to build, mainly its the destructoid listener and the b2contact point, I dont know what is this, I tried cleaning and all, but Im still having problems with this, anybody had this?

Thanks</description>
		<content:encoded><![CDATA[<p>I just downloaded the SVN verion of box2d, and I get 58 errors and 10 warnings when I try to build, mainly its the destructoid listener and the b2contact point, I dont know what is this, I tried cleaning and all, but Im still having problems with this, anybody had this?</p>
<p>Thanks</p>
]]></content:encoded>
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	<item>
		<title>By: Mick80234</title>
		<link>http://www.handcircus.com/2009/01/15/iphone-port-of-box2d-testbed-now-available/comment-page-1/#comment-85116</link>
		<dc:creator>Mick80234</dc:creator>
		<pubDate>Tue, 08 Sep 2009 18:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=602#comment-85116</guid>
		<description>Thanks very much for the iPhone port.  I have just released my first iPhone game using Box2D after initially banging my head against the wall trying to do my own physics simulations and getting nowhere.</description>
		<content:encoded><![CDATA[<p>Thanks very much for the iPhone port.  I have just released my first iPhone game using Box2D after initially banging my head against the wall trying to do my own physics simulations and getting nowhere.</p>
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		<title>By: Resources: cocos2d at Under The Bridge</title>
		<link>http://www.handcircus.com/2009/01/15/iphone-port-of-box2d-testbed-now-available/comment-page-1/#comment-83485</link>
		<dc:creator>Resources: cocos2d at Under The Bridge</dc:creator>
		<pubDate>Sun, 17 May 2009 06:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=602#comment-83485</guid>
		<description>[...] with the engines of choice!&#8221; Well, here&#8217;s your followup: he ended up using cocos2d with the Box2d engine port! Over Easter I decided to drop a dimension in my iPhone project to go from a 3D evolution game [...]</description>
		<content:encoded><![CDATA[<p>[...] with the engines of choice!&#8221; Well, here&#8217;s your followup: he ended up using cocos2d with the Box2d engine port! Over Easter I decided to drop a dimension in my iPhone project to go from a 3D evolution game [...]</p>
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	<item>
		<title>By: Dustin James</title>
		<link>http://www.handcircus.com/2009/01/15/iphone-port-of-box2d-testbed-now-available/comment-page-1/#comment-82353</link>
		<dc:creator>Dustin James</dc:creator>
		<pubDate>Sat, 18 Apr 2009 18:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=602#comment-82353</guid>
		<description>How do you use sprites in place of box2D beautiful simulation graphics?</description>
		<content:encoded><![CDATA[<p>How do you use sprites in place of box2D beautiful simulation graphics?</p>
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	<item>
		<title>By: Kcaz</title>
		<link>http://www.handcircus.com/2009/01/15/iphone-port-of-box2d-testbed-now-available/comment-page-1/#comment-82150</link>
		<dc:creator>Kcaz</dc:creator>
		<pubDate>Tue, 14 Apr 2009 17:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=602#comment-82150</guid>
		<description>Yes mike, you are using the Xcode project, but you want the iPhone project. If you got the folder off of svn then after Xcode there is another folder called iPhone, use that one. If you don&#039;t know what svn is, google versions.app and download it. One of the comment on this forum had the svn link, so in versions click the top most bubble thing and add the URL in the correct feild. Sorry this isn&#039;t that perfect, it&#039;s only from memory becuase I&#039;m on my touch right now.</description>
		<content:encoded><![CDATA[<p>Yes mike, you are using the Xcode project, but you want the iPhone project. If you got the folder off of svn then after Xcode there is another folder called iPhone, use that one. If you don&#8217;t know what svn is, google versions.app and download it. One of the comment on this forum had the svn link, so in versions click the top most bubble thing and add the URL in the correct feild. Sorry this isn&#8217;t that perfect, it&#8217;s only from memory becuase I&#8217;m on my touch right now.</p>
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	<item>
		<title>By: Port Box2D To iPhone and iPod Touch &#171; DevNote.org</title>
		<link>http://www.handcircus.com/2009/01/15/iphone-port-of-box2d-testbed-now-available/comment-page-1/#comment-81520</link>
		<dc:creator>Port Box2D To iPhone and iPod Touch &#171; DevNote.org</dc:creator>
		<pubDate>Sun, 05 Apr 2009 01:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=602#comment-81520</guid>
		<description>[...] http://www.handcircus.com/2009/01/15/iphone-port-of-box2d-testbed-now-available/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.handcircus.com/2009/01/15/iphone-port-of-box2d-testbed-now-available/" rel="nofollow">http://www.handcircus.com/2009/01/15/iphone-port-of-box2d-testbed-now-available/</a> [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Mike</title>
		<link>http://www.handcircus.com/2009/01/15/iphone-port-of-box2d-testbed-now-available/comment-page-1/#comment-81358</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 31 Mar 2009 12:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/?p=602#comment-81358</guid>
		<description>Hi Guys,

I worked with Box2D in Flash AS3 and are now trying to get it to work in iPhone SDK. 

But everytime I try to &quot;Debug and Go&quot; the project (&quot;Box2D.xcodeproj&quot;)that are place in &quot;Box2D&quot;-&quot;Build&quot;-&quot;Xcode&quot; I get the error message: 

No launchable executables present at path.
[...]/Box2D/Build/Xcode/build/Debug/HelloWorld

Any ideas?</description>
		<content:encoded><![CDATA[<p>Hi Guys,</p>
<p>I worked with Box2D in Flash AS3 and are now trying to get it to work in iPhone SDK. </p>
<p>But everytime I try to &#8220;Debug and Go&#8221; the project (&#8220;Box2D.xcodeproj&#8221;)that are place in &#8220;Box2D&#8221;-&#8221;Build&#8221;-&#8221;Xcode&#8221; I get the error message: </p>
<p>No launchable executables present at path.<br />
[...]/Box2D/Build/Xcode/build/Debug/HelloWorld</p>
<p>Any ideas?</p>
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