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	<title>Comments on: A few days with the official iPhone SDK</title>
	<atom:link href="http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/</link>
	<description>Game Design and Interaction Design</description>
	<pubDate>Sun, 23 Nov 2008 13:12:38 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.2</generator>
		<item>
		<title>By: matax</title>
		<link>http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-64042</link>
		<dc:creator>matax</dc:creator>
		<pubDate>Sat, 06 Sep 2008 10:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-64042</guid>
		<description>Can you send me thhe testbed box2d iphone port source?</description>
		<content:encoded><![CDATA[<p>Can you send me thhe testbed box2d iphone port source?</p>
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		<title>By: fourfingeredfish</title>
		<link>http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-61162</link>
		<dc:creator>fourfingeredfish</dc:creator>
		<pubDate>Mon, 18 Aug 2008 21:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-61162</guid>
		<description>came across this: Oolong Game Engine http://www.oolongengine.com/ for the iphone sdk supports Bullet SDK (3d phyics engine) http://www.bulletphysics.com/Bullet/wordpress/  . I can foresee some amazing games coming to the iphone.</description>
		<content:encoded><![CDATA[<p>came across this: Oolong Game Engine <a href="http://www.oolongengine.com/" rel="nofollow">http://www.oolongengine.com/</a> for the iphone sdk supports Bullet SDK (3d phyics engine) <a href="http://www.bulletphysics.com/Bullet/wordpress/" rel="nofollow">http://www.bulletphysics.com/Bullet/wordpress/</a>  . I can foresee some amazing games coming to the iphone.</p>
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	<item>
		<title>By: wilson</title>
		<link>http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-60699</link>
		<dc:creator>wilson</dc:creator>
		<pubDate>Wed, 13 Aug 2008 06:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-60699</guid>
		<description>hi i dont realy no much about SDK and stuff because its too complex for me :( but im interested in box 2d and was wondering if there was any way to get it on my ipod or will it be avalible in the itunes store because i would pay for it.</description>
		<content:encoded><![CDATA[<p>hi i dont realy no much about SDK and stuff because its too complex for me <img src='http://www.handcircus.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> but im interested in box 2d and was wondering if there was any way to get it on my ipod or will it be avalible in the itunes store because i would pay for it.</p>
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	<item>
		<title>By: handcircus</title>
		<link>http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-51290</link>
		<dc:creator>handcircus</dc:creator>
		<pubDate>Sun, 25 May 2008 08:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-51290</guid>
		<description>Yeah maybe I will do something a bit more technical soon. Apologies for the lack of updates - been really busy with a number of projects (new version of bountee and an iPhone game).  The program is a lot more open now - I've been accepted so can now run apps on the device itself with the latest beta - you should definitely apply, it costs about £60 but will give you full access and allow you to sell/distribute at the end of june.

I'm giving a talk in just over a week about progress so far - I'll try and put up a post about this in a mo.</description>
		<content:encoded><![CDATA[<p>Yeah maybe I will do something a bit more technical soon. Apologies for the lack of updates - been really busy with a number of projects (new version of bountee and an iPhone game).  The program is a lot more open now - I&#8217;ve been accepted so can now run apps on the device itself with the latest beta - you should definitely apply, it costs about £60 but will give you full access and allow you to sell/distribute at the end of june.</p>
<p>I&#8217;m giving a talk in just over a week about progress so far - I&#8217;ll try and put up a post about this in a mo.</p>
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		<title>By: Liam Walsh</title>
		<link>http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-50180</link>
		<dc:creator>Liam Walsh</dc:creator>
		<pubDate>Tue, 13 May 2008 15:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-50180</guid>
		<description>Hey Si,
Awesome post.  Maybe you could do a super technical post for people like myself who are trying to use the official SDK but still want the apps to actually appear on the phone. (I need accelerometer stuff).  Trouble is Apple are not really playing ball until late June when I kinda sorta need this done long before then.
Anyhoo, it's a lovely platform and the first time I've felt the need to be involved in a mobile platform, ever.  Despite knowing enough java and flash to get stuff onto any other mobile the iphone made me go out and learn objective c and the whole cocoa framework!
Hope you're well mate, take care and keep up the blogging.
Liam</description>
		<content:encoded><![CDATA[<p>Hey Si,<br />
Awesome post.  Maybe you could do a super technical post for people like myself who are trying to use the official SDK but still want the apps to actually appear on the phone. (I need accelerometer stuff).  Trouble is Apple are not really playing ball until late June when I kinda sorta need this done long before then.<br />
Anyhoo, it&#8217;s a lovely platform and the first time I&#8217;ve felt the need to be involved in a mobile platform, ever.  Despite knowing enough java and flash to get stuff onto any other mobile the iphone made me go out and learn objective c and the whole cocoa framework!<br />
Hope you&#8217;re well mate, take care and keep up the blogging.<br />
Liam</p>
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		<title>By: handcircus</title>
		<link>http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-48948</link>
		<dc:creator>handcircus</dc:creator>
		<pubDate>Tue, 06 May 2008 10:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-48948</guid>
		<description>Hi Pauliver,

I'll definitely work on publishing an iPhone port soon as I can. That version is out-of-date - it won't compile on the latest beta and uses quartz rather than OpenGL so runs like a dog on the device. I'll put something up on the blog soon as I release it

Simon</description>
		<content:encoded><![CDATA[<p>Hi Pauliver,</p>
<p>I&#8217;ll definitely work on publishing an iPhone port soon as I can. That version is out-of-date - it won&#8217;t compile on the latest beta and uses quartz rather than OpenGL so runs like a dog on the device. I&#8217;ll put something up on the blog soon as I release it</p>
<p>Simon</p>
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		<title>By: Pauliver</title>
		<link>http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-48896</link>
		<dc:creator>Pauliver</dc:creator>
		<pubDate>Tue, 06 May 2008 03:46:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-48896</guid>
		<description>I was wondering if you would be willing to share you full box2d port and nice gui you made to go with it and the demos. I have to admit that I'm having a bit of trouble porting it myself [no real openGL experience, and objective-c is different...] and having it as a sample/starting point would be greatly appreciated.</description>
		<content:encoded><![CDATA[<p>I was wondering if you would be willing to share you full box2d port and nice gui you made to go with it and the demos. I have to admit that I&#8217;m having a bit of trouble porting it myself [no real openGL experience, and objective-c is different...] and having it as a sample/starting point would be greatly appreciated.</p>
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	<item>
		<title>By: handcircus</title>
		<link>http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-43029</link>
		<dc:creator>handcircus</dc:creator>
		<pubDate>Sun, 30 Mar 2008 12:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-43029</guid>
		<description>Hi John,

A few people have been porting various libraries to the iPhone. Theres a port of SDL here - http://code.google.com/p/iphone-sdl-mame/ (open source) and a port of Yeti3D here - http://www.marcogiorgini.com/articoli.asp?art=112 (closed source)

For physics, both Chipmunk and Box2d seem to be pretty easy to get up and running. I'm not aware of any full game engines that have been ported, I think its a matter of rolling your own for now out of your preferred libraries. 

For OpenGL you need to have a certificate to get started (the simulator wont let you run OpenGL ES code), even with the latest beta, and you cant test on the device without a certificate. I'm using floating point maths with Box2d without any probs.</description>
		<content:encoded><![CDATA[<p>Hi John,</p>
<p>A few people have been porting various libraries to the iPhone. Theres a port of SDL here - <a href="http://code.google.com/p/iphone-sdl-mame/" rel="nofollow">http://code.google.com/p/iphone-sdl-mame/</a> (open source) and a port of Yeti3D here - <a href="http://www.marcogiorgini.com/articoli.asp?art=112" rel="nofollow">http://www.marcogiorgini.com/articoli.asp?art=112</a> (closed source)</p>
<p>For physics, both Chipmunk and Box2d seem to be pretty easy to get up and running. I&#8217;m not aware of any full game engines that have been ported, I think its a matter of rolling your own for now out of your preferred libraries. </p>
<p>For OpenGL you need to have a certificate to get started (the simulator wont let you run OpenGL ES code), even with the latest beta, and you cant test on the device without a certificate. I&#8217;m using floating point maths with Box2d without any probs.</p>
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	<item>
		<title>By: John</title>
		<link>http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-42748</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 28 Mar 2008 19:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-42748</guid>
		<description>Nice article, I come from a PC and games programming background and as I'm waiting for my Mac Book Pro I haven't had a chance to try out the new iPhone SDK so I would love to ask you these questions.

Has anyone got an existing open source game/graphics engine running on the iPhone and which one would you recommend?

Is it possible to start developing for OpenGL ES without a certificate either by unlocking the iPhone or by using the emulator? (from your post the emulator seems like it doesn't work with OpenGL).

Would it be best to use floating point maths? (OpenGL ES seems to use both fixed and floating point however from the looks of it floating point seems to be the correct choice so I just want to confirm)

Cheers,
John.</description>
		<content:encoded><![CDATA[<p>Nice article, I come from a PC and games programming background and as I&#8217;m waiting for my Mac Book Pro I haven&#8217;t had a chance to try out the new iPhone SDK so I would love to ask you these questions.</p>
<p>Has anyone got an existing open source game/graphics engine running on the iPhone and which one would you recommend?</p>
<p>Is it possible to start developing for OpenGL ES without a certificate either by unlocking the iPhone or by using the emulator? (from your post the emulator seems like it doesn&#8217;t work with OpenGL).</p>
<p>Would it be best to use floating point maths? (OpenGL ES seems to use both fixed and floating point however from the looks of it floating point seems to be the correct choice so I just want to confirm)</p>
<p>Cheers,<br />
John.</p>
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		<title>By: Andreas</title>
		<link>http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-39455</link>
		<dc:creator>Andreas</dc:creator>
		<pubDate>Wed, 12 Mar 2008 14:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2008/03/12/a-few-days-with-the-official-iphone-sdk/#comment-39455</guid>
		<description>Excellent news, thanks!</description>
		<content:encoded><![CDATA[<p>Excellent news, thanks!</p>
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