New year, busy times

juggling2.JPGPhew 2008 already. Apologies for the complete absence of posts these past few weeks, I’ve got lot of different bits and pieces I’m dying to post about but really don’t have the time yet sadly. I’ve got a lot of projects taking up a big part of my time, many of which are happening simultaneously. February should be a lot less hectic so should be a time to go into more details on the fun stuff that keeps cropping up like Johnny Lee’s projects and Videotrace. I’ve also got tons of code that I’m planning on open sourcing at some stage.

I’ve been working on three fun little sound toy flash games for CBeebies with the guys at Milo - should be live this week.

I’ve been designing and developing a 3D multiplayer driving game (think Mariokart meets Crazy Taxi) for the Science Museum’s latest exhibition “The Science of Survival”. Really happy with this one, can’t wait to see it go live on April 5th.

I’m honored to have been invited on the D&AD Awards 2008 Gaming Jury. Its been an amazing year for games with some outstanding titles, looking forward to joining the jury with some familiar faces and others I’ve always admired.

I’ve been plugging away with the iPhone toolchain and got a fun little action puzzler up and running. I’m still getting my head round some of the weirdnesses of the toolchain (and having to learn Objective-C and the iPhone frameworks at the same time), but hopefully will have something to show soon.

Lastly, I’ve been working on some experience prototypes at IDEO for some upcoming (and obviously NDA’d) products. I read The Art of Innovation a couple of years ago which really piqued my curiosity in IDEO and the way they work - its great to experience it first hand.

More updates soon. Look forward to tomorrow’s Apple keynote, lets see what they are gonna give us in the iPhone SDK.

One Comment

Liam Walsh  on January 15th, 2008

wow. You have been a busy boy.
Happy New Year!

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