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	<title>Comments on: Generalism &gt; Specialism</title>
	<atom:link href="http://www.handcircus.com/2007/02/06/generalism-specialism/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.handcircus.com/2007/02/06/generalism-specialism/</link>
	<description>Game Design and Interaction Design</description>
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		<title>By: Allan W.</title>
		<link>http://www.handcircus.com/2007/02/06/generalism-specialism/comment-page-1/#comment-6021</link>
		<dc:creator>Allan W.</dc:creator>
		<pubDate>Wed, 30 May 2007 20:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2007/02/06/generalism-specialism/#comment-6021</guid>
		<description>Thank you, thank you, thank you. As an incurable generalist, I appreciate your comments here. 

I, too, miss the heady early days of flash when we did a little of everything. I still get a taste of that in the video world, but it&#039;s harder now.</description>
		<content:encoded><![CDATA[<p>Thank you, thank you, thank you. As an incurable generalist, I appreciate your comments here. </p>
<p>I, too, miss the heady early days of flash when we did a little of everything. I still get a taste of that in the video world, but it&#8217;s harder now.</p>
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		<title>By: Christian</title>
		<link>http://www.handcircus.com/2007/02/06/generalism-specialism/comment-page-1/#comment-1440</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Thu, 15 Feb 2007 00:00:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2007/02/06/generalism-specialism/#comment-1440</guid>
		<description>How weird! change the protocol to &quot;mms://&quot;. The blog automatically changed it to &quot;http://&quot;.</description>
		<content:encoded><![CDATA[<p>How weird! change the protocol to &#8220;mms://&#8221;. The blog automatically changed it to &#8220;http://&#8221;.</p>
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		<title>By: handcircus</title>
		<link>http://www.handcircus.com/2007/02/06/generalism-specialism/comment-page-1/#comment-1435</link>
		<dc:creator>handcircus</dc:creator>
		<pubDate>Wed, 14 Feb 2007 22:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2007/02/06/generalism-specialism/#comment-1435</guid>
		<description>Thanks Christian, I&#039;ll check it out. Seem to have problems connecting at the moment</description>
		<content:encoded><![CDATA[<p>Thanks Christian, I&#8217;ll check it out. Seem to have problems connecting at the moment</p>
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		<title>By: Christian</title>
		<link>http://www.handcircus.com/2007/02/06/generalism-specialism/comment-page-1/#comment-1433</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Wed, 14 Feb 2007 18:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2007/02/06/generalism-specialism/#comment-1433</guid>
		<description>Hi Simon, if you haven&#039;t seen yet, I would recommend you to see &lt;a href=&quot;//stream.aec.at/webcasts/FE_2006_FASpeech_01_JohnMaeda_E.wmv&quot; rel=&quot;nofollow&quot;&gt;this&lt;/a&gt; Jonh Maeda&#039;s speech.</description>
		<content:encoded><![CDATA[<p>Hi Simon, if you haven&#8217;t seen yet, I would recommend you to see <a href="//stream.aec.at/webcasts/FE_2006_FASpeech_01_JohnMaeda_E.wmv" rel="nofollow">this</a> Jonh Maeda&#8217;s speech.</p>
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		<title>By: Liam Walsh</title>
		<link>http://www.handcircus.com/2007/02/06/generalism-specialism/comment-page-1/#comment-1369</link>
		<dc:creator>Liam Walsh</dc:creator>
		<pubDate>Tue, 06 Feb 2007 16:39:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2007/02/06/generalism-specialism/#comment-1369</guid>
		<description>Agreed that there&#039;s more to learn, but design patterns are more &#039;names for things&#039; as opposed to actual knowledge once you know and are familiar with OO.  Most people I know who get up to speed on design patterns are disappointed to see all this stuff they thougt they invented right there in a book.  But designers use design patterns all the time; a scrollbar, pagination, dropdown list...  These are all visual design patterns, they solve common problems in an interesting way.  I think Flash can work as a collaborative frame-work and have some success with this in the past.  This was with xyn, though... Who is not your typical designer.  My real problem with my particular industry is the separation of design and code at the conceptual stage of a project, not just the production.</description>
		<content:encoded><![CDATA[<p>Agreed that there&#8217;s more to learn, but design patterns are more &#8216;names for things&#8217; as opposed to actual knowledge once you know and are familiar with OO.  Most people I know who get up to speed on design patterns are disappointed to see all this stuff they thougt they invented right there in a book.  But designers use design patterns all the time; a scrollbar, pagination, dropdown list&#8230;  These are all visual design patterns, they solve common problems in an interesting way.  I think Flash can work as a collaborative frame-work and have some success with this in the past.  This was with xyn, though&#8230; Who is not your typical designer.  My real problem with my particular industry is the separation of design and code at the conceptual stage of a project, not just the production.</p>
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		<title>By: handcircus</title>
		<link>http://www.handcircus.com/2007/02/06/generalism-specialism/comment-page-1/#comment-1368</link>
		<dc:creator>handcircus</dc:creator>
		<pubDate>Tue, 06 Feb 2007 16:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2007/02/06/generalism-specialism/#comment-1368</guid>
		<description>Hey Liam,

I&#039;m glad this pressed some buttons. So long as it didnt result in any permanent damage or cause any spillage.

I think the skills/knowledge will filter through eventually, but again using flash as an example I&#039;d say that the trouble isnt in learning OO concepts any more, but designers would need to know frameworks (Flex, pixlib) and design patterns (MVC, IOC etc) in order to be able to contribute. Flash is no longer a collaborative framework (although I&#039;ve heard rumours that F9 IDE will address this).

Looking at stuff like unity or virtools I think this hits the collaborative sweetspot - easy to prototype, easy to get artwork in, difficult to break anything and easy to get hardcore with it. People work together. It appeals to everyone in the spectrum without the need for the fragmentarion of environment between Eclipse/Flashdevelop and the Flash IDE.</description>
		<content:encoded><![CDATA[<p>Hey Liam,</p>
<p>I&#8217;m glad this pressed some buttons. So long as it didnt result in any permanent damage or cause any spillage.</p>
<p>I think the skills/knowledge will filter through eventually, but again using flash as an example I&#8217;d say that the trouble isnt in learning OO concepts any more, but designers would need to know frameworks (Flex, pixlib) and design patterns (MVC, IOC etc) in order to be able to contribute. Flash is no longer a collaborative framework (although I&#8217;ve heard rumours that F9 IDE will address this).</p>
<p>Looking at stuff like unity or virtools I think this hits the collaborative sweetspot &#8211; easy to prototype, easy to get artwork in, difficult to break anything and easy to get hardcore with it. People work together. It appeals to everyone in the spectrum without the need for the fragmentarion of environment between Eclipse/Flashdevelop and the Flash IDE.</p>
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		<title>By: Liam Walsh</title>
		<link>http://www.handcircus.com/2007/02/06/generalism-specialism/comment-page-1/#comment-1364</link>
		<dc:creator>Liam Walsh</dc:creator>
		<pubDate>Tue, 06 Feb 2007 11:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2007/02/06/generalism-specialism/#comment-1364</guid>
		<description>Hey Simon, 
It&#039;s me... Gordon&#039;s evil twin.

Between this and &#039;The beauty of a Flower&#039; you&#039;ve really pushed my buttons lately.  
I too dread explaining what I do, it&#039;s got to the point that people from my own company act like I work in IT and treat me accordingly.  
Coming from an architecture background I sometimes just think that designers have set the bar too low, OO isn&#039;t that hard but you have to study and practice.  Then things get easier.  There&#039;s &#039;no silver bullet&#039; so it takes time to learn this stuff.  The technology has improved but those that have kept pace with it are almost penalised for their competence with regard to creative work.</description>
		<content:encoded><![CDATA[<p>Hey Simon,<br />
It&#8217;s me&#8230; Gordon&#8217;s evil twin.</p>
<p>Between this and &#8216;The beauty of a Flower&#8217; you&#8217;ve really pushed my buttons lately.<br />
I too dread explaining what I do, it&#8217;s got to the point that people from my own company act like I work in IT and treat me accordingly.<br />
Coming from an architecture background I sometimes just think that designers have set the bar too low, OO isn&#8217;t that hard but you have to study and practice.  Then things get easier.  There&#8217;s &#8216;no silver bullet&#8217; so it takes time to learn this stuff.  The technology has improved but those that have kept pace with it are almost penalised for their competence with regard to creative work.</p>
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