<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Future of game A.I. @ Imperial College</title>
	<atom:link href="http://www.handcircus.com/2006/10/06/the-future-of-game-ai-imperial-college/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.handcircus.com/2006/10/06/the-future-of-game-ai-imperial-college/</link>
	<description>Game Design and Interaction Design</description>
	<lastBuildDate>Sun, 31 Jan 2010 20:39:34 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Waldir</title>
		<link>http://www.handcircus.com/2006/10/06/the-future-of-game-ai-imperial-college/comment-page-1/#comment-80406</link>
		<dc:creator>Waldir</dc:creator>
		<pubDate>Mon, 09 Mar 2009 18:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2006/10/06/the-future-of-game-ai-imperial-college/#comment-80406</guid>
		<description>As a non-gamer with several gamer friends, I was particularly interested in Peter Molyneux&#039;s concept of &quot;Balancing A.I.&quot; -- after some research, I found that there is already substantial research in the field, and even games applying the concept, most notably Left 4 Dead. Check out Wikipedia&#039;s &lt;a href=&quot;http://en.wikipedia.org/wiki/Dynamic_game_balancing&quot; rel=&quot;nofollow&quot;&gt;Dynamic game balancing&lt;/a&gt; article for a good starting point :)</description>
		<content:encoded><![CDATA[<p>As a non-gamer with several gamer friends, I was particularly interested in Peter Molyneux&#8217;s concept of &#8220;Balancing A.I.&#8221; &#8212; after some research, I found that there is already substantial research in the field, and even games applying the concept, most notably Left 4 Dead. Check out Wikipedia&#8217;s <a href="http://en.wikipedia.org/wiki/Dynamic_game_balancing" rel="nofollow">Dynamic game balancing</a> article for a good starting point <img src='http://www.handcircus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Research Opportunities in Game AI &#8212; AiGameDev.com</title>
		<link>http://www.handcircus.com/2006/10/06/the-future-of-game-ai-imperial-college/comment-page-1/#comment-10841</link>
		<dc:creator>Research Opportunities in Game AI &#8212; AiGameDev.com</dc:creator>
		<pubDate>Sat, 28 Jul 2007 22:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2006/10/06/the-future-of-game-ai-imperial-college/#comment-10841</guid>
		<description>[...] See this post about the Future of Game AI for more inspiration for research. [...]</description>
		<content:encoded><![CDATA[<p>[...] See this post about the Future of Game AI for more inspiration for research. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Galvin</title>
		<link>http://www.handcircus.com/2006/10/06/the-future-of-game-ai-imperial-college/comment-page-1/#comment-1300</link>
		<dc:creator>Galvin</dc:creator>
		<pubDate>Wed, 31 Jan 2007 23:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2006/10/06/the-future-of-game-ai-imperial-college/#comment-1300</guid>
		<description>Great write up! I couldn&#039;t get to this so it was a pleasure reading this. :-)</description>
		<content:encoded><![CDATA[<p>Great write up! I couldn&#8217;t get to this so it was a pleasure reading this. <img src='http://www.handcircus.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
