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	<title>Comments on: Valve&#8217;s Portal &#8211; Alice makes her own Wonderland</title>
	<atom:link href="http://www.handcircus.com/2006/07/19/valves-portal-alice-makes-her-own-wonderland/feed/" rel="self" type="application/rss+xml" />
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		<title>By: handcircus &#187; Blog Archive &#187; Portal - MUST play</title>
		<link>http://www.handcircus.com/2006/07/19/valves-portal-alice-makes-her-own-wonderland/comment-page-1/#comment-16839</link>
		<dc:creator>handcircus &#187; Blog Archive &#187; Portal - MUST play</dc:creator>
		<pubDate>Thu, 18 Oct 2007 09:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2006/07/19/valves-portal-alice-makes-her-own-wonderland/#comment-16839</guid>
		<description>[...] I&#8217;ve just finished Valve&#8217;s Portal, and I&#8217;ve got to say wow. This was on my radar to pick up and look at (I mentioned it a while ago), but it has exceeded my expectations and then some. The trailer shows off some of the core mechanics, but its the way that they are chained together on later levels is breathtaking (the first 16 of the 18 levels are basically a tutorial, the last one is far longer but the whole game is only 3 hours long). I&#8217;ve been flitting between this and Zelda: The Phantom Hourglass, and while the puzzles in Zelda make me exclaim &#8220;Aha! Great puzzle&#8221; and perhaps pat myself on the head, some of the ingenuity paraded by Portal makes me want to hold some sort of festival in Trafalgar square, with me on a big throne and pictures of the game&#8217;s designers on huge spinning billboards. Its that good. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve just finished Valve&#8217;s Portal, and I&#8217;ve got to say wow. This was on my radar to pick up and look at (I mentioned it a while ago), but it has exceeded my expectations and then some. The trailer shows off some of the core mechanics, but its the way that they are chained together on later levels is breathtaking (the first 16 of the 18 levels are basically a tutorial, the last one is far longer but the whole game is only 3 hours long). I&#8217;ve been flitting between this and Zelda: The Phantom Hourglass, and while the puzzles in Zelda make me exclaim &#8220;Aha! Great puzzle&#8221; and perhaps pat myself on the head, some of the ingenuity paraded by Portal makes me want to hold some sort of festival in Trafalgar square, with me on a big throne and pictures of the game&#8217;s designers on huge spinning billboards. Its that good. [...]</p>
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		<title>By: handcircus</title>
		<link>http://www.handcircus.com/2006/07/19/valves-portal-alice-makes-her-own-wonderland/comment-page-1/#comment-35</link>
		<dc:creator>handcircus</dc:creator>
		<pubDate>Sat, 22 Jul 2006 14:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2006/07/19/valves-portal-alice-makes-her-own-wonderland/#comment-35</guid>
		<description>Ah yeah look forward to trying Prey out, got the demo downloaded on the 360 - looks SO disorientating from the videos ive seen!</description>
		<content:encoded><![CDATA[<p>Ah yeah look forward to trying Prey out, got the demo downloaded on the 360 &#8211; looks SO disorientating from the videos ive seen!</p>
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		<title>By: Ed_209uk</title>
		<link>http://www.handcircus.com/2006/07/19/valves-portal-alice-makes-her-own-wonderland/comment-page-1/#comment-31</link>
		<dc:creator>Ed_209uk</dc:creator>
		<pubDate>Fri, 21 Jul 2006 10:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.handcircus.com/2006/07/19/valves-portal-alice-makes-her-own-wonderland/#comment-31</guid>
		<description>Great stuff! I&#039;m playing through Prey at the moment and that handles static (pre-created) portals really well, so actually wielding a portal gun should be seriously fun.</description>
		<content:encoded><![CDATA[<p>Great stuff! I&#8217;m playing through Prey at the moment and that handles static (pre-created) portals really well, so actually wielding a portal gun should be seriously fun.</p>
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